Modular building set for use in Video Game engines. Done as a collaboration project with Justin Peebles. I modeled and textured the buildings and walls, and Justin provided the ambient objects. Assets were imported into Unreal Engine 3, where I constructed a scene and set up the lighting. All of the texture work was created entirely from my own original photo library.
May 2009
Tools Used: Autodesk Maya 2009, Adobe Photoshop CS4, Crazybump, Unreal Engine 3.0 SDK