• Final Render
  • Normal and Spec
  • Base Mesh
  • Diffuse Map
  • Normal Map
  • Specular Map

Work:

Crates and Barrels

Basic exercise in creating high-quality art assets with a low polygon-count for use in Video Game engines. My own take on the standard Crate & Barrel motif.

November 2008

Tools Used: Autodesk Maya, Adobe Photoshop, Crazybump