A casual art game that I worked on with a small team. Clash is meant to be a gameplay commentary on relationships. It is a mandatory two-player experience with no given goals. Players are meant to conclude on their own, through play, what the goals of the game are. In doing so, the true nature of their relationship with the other player comes out, be it adversarial or cooperative. Everyone’s experience with Clash is different.
I handled a large portion of the creative design for this title, including directing the artistic vision. I also created all original sound effects and music for the game.
Tools Used: Adobe Flash, Illustrator, Photoshop, Apple Logic Pro