Atlas is an original sci-fi concept designed for Oculus Rift & Touch. Our team’s goal was to create a narrative-based adventure focused on meaningful interactivity, exploration, and thrilling vehicle travel. We knew from the beginning that we didn’t want the entire experience to take place “on foot”, so we centered our design around a single setpiece vehicle - the hoverbike. From there, we crafted our universe to support a story that takes place over great distances, taking users from one major location to another across a vast wasteland. To introduce people to this world, we created a short “prologue” demo where users explore a desert environment, ride the hover-bike, and solve a series of interactive puzzles.

Responsibilities:
Original Concept, Creative Direction, Art Direction, Writing, Level Design, Interaction Design, Sound Design, Visual FX & Lighting

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